uto_manager/lib/application/blocs/validation_cubit.dart

170 lines
5.6 KiB
Dart

import 'package:equatable/equatable.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:uto_manager/domain/entities/personnel_record.dart';
import 'package:uto_manager/domain/entities/position_slot.dart';
import 'package:uto_manager/domain/entities/unit_node.dart';
import 'package:uto_manager/domain/services/mtoe_validation_engine.dart';
import 'package:uto_manager/domain/services/validation_isolate.dart';
// ---------------------------------------------------------------------------
// State
// ---------------------------------------------------------------------------
/// State for the validation cubit.
sealed class ValidationState extends Equatable {
const ValidationState();
}
/// No validation has been run yet.
class ValidationInitial extends ValidationState {
const ValidationInitial();
@override
List<Object?> get props => [];
}
/// Validation is in progress (running in background Isolate).
class ValidationRunning extends ValidationState {
const ValidationRunning();
@override
List<Object?> get props => [];
}
/// Validation completed with a (possibly empty) list of findings.
class ValidationComplete extends ValidationState {
const ValidationComplete(this.findings);
final List<ValidationFinding> findings;
/// All critical findings.
List<ValidationFinding> get critical =>
findings.where((f) => f.severity == FindingSeverity.critical).toList();
/// All warning findings.
List<ValidationFinding> get warnings =>
findings.where((f) => f.severity == FindingSeverity.warning).toList();
/// All advisory findings.
List<ValidationFinding> get advisories =>
findings.where((f) => f.severity == FindingSeverity.advisory).toList();
/// Returns findings for a specific [unitId].
List<ValidationFinding> findingsForUnit(String unitId) =>
findings.where((f) => f.unitId == unitId).toList();
/// Returns the highest-severity finding for [unitId], or null if clean.
FindingSeverity? worstSeverityForUnit(String unitId) {
final unitFindings = findingsForUnit(unitId);
if (unitFindings.isEmpty) return null;
if (unitFindings.any((f) => f.severity == FindingSeverity.critical)) {
return FindingSeverity.critical;
}
if (unitFindings.any((f) => f.severity == FindingSeverity.warning)) {
return FindingSeverity.warning;
}
return FindingSeverity.advisory;
}
/// True if there are no findings.
bool get isClean => findings.isEmpty;
@override
List<Object?> get props => [findings];
}
// ---------------------------------------------------------------------------
// Cubit
// ---------------------------------------------------------------------------
/// Runs the [MtoeValidationEngine] against the current unit tree snapshot
/// and exposes the resulting [ValidationFinding]s to the UI.
///
/// Validation is offloaded to a background [IsolateValidationRunner] so the
/// UI thread is never blocked. The isolate is started lazily on the first
/// [validate] call and kept alive for the lifetime of the cubit.
///
/// Call [validate] whenever the unit tree, slots, or personnel change.
class ValidationCubit extends Cubit<ValidationState> {
ValidationCubit() : super(const ValidationInitial());
/// Synchronous fallback engine used when the isolate is not available
/// (e.g., in unit tests or on platforms that do not support isolates).
final _syncEngine = const MtoeValidationEngine();
/// Background isolate runner (lazy-initialized).
IsolateValidationRunner? _runner;
// ---------------------------------------------------------------------------
// Validate
// ---------------------------------------------------------------------------
/// Runs all MTOE validation rules against the provided snapshot.
///
/// Attempts to run in a background [IsolateValidationRunner]. Falls back to
/// synchronous execution if the isolate cannot be started.
///
/// Emits [ValidationRunning] while computing, then [ValidationComplete]
/// with the results.
Future<void> validate({
required List<UnitNode> units,
required List<PositionSlot> slots,
required List<PersonnelRecord> personnel,
}) async {
emit(const ValidationRunning());
try {
// Attempt isolate-based validation.
final runner = await _getRunner();
final response = await runner.validate(
units: units,
slots: slots,
personnel: personnel,
);
if (response.hasError) {
// Isolate reported an error — fall back to synchronous.
final findings = _syncEngine.validate(
units: units,
slots: slots,
personnel: personnel,
);
emit(ValidationComplete(findings));
} else {
emit(ValidationComplete(response.findings));
}
} catch (_) {
// Isolate unavailable — run synchronously on the UI thread.
final findings = _syncEngine.validate(
units: units,
slots: slots,
personnel: personnel,
);
emit(ValidationComplete(findings));
}
}
/// Clears all findings and resets to the initial state.
void clear() => emit(const ValidationInitial());
// ---------------------------------------------------------------------------
// Lifecycle
// ---------------------------------------------------------------------------
/// Returns the shared [IsolateValidationRunner], starting it if needed.
Future<IsolateValidationRunner> _getRunner() async {
if (_runner == null) {
_runner = IsolateValidationRunner();
await _runner!.start();
}
return _runner!;
}
@override
Future<void> close() async {
await _runner?.dispose();
_runner = null;
return super.close();
}
}