glp-companion/windows/runner/main.cpp

108 lines
3.7 KiB
C++

#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include "app_links/app_links_plugin_c_api.h"
#include "flutter_window.h"
#include "utils.h"
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) {
// Diagnostic breadcrumb: protocol activations carry the link as the only
// command-line argument; regular launches have none.
int argc = 0;
wchar_t** argv = ::CommandLineToArgvW(::GetCommandLineW(), &argc);
if (argv != nullptr) {
std::string cmdline;
for (int i = 0; i < argc; ++i) {
cmdline += Utf8FromUtf16(argv[i]);
cmdline += ' ';
}
::LocalFree(argv);
LogAppLink("launched with: " + cmdline);
}
const bool protocol_launch = HasAppLinkArgument();
const bool is_primary = AcquireSingleInstanceMutex();
// (Re)register the per-user custom scheme so OAuth / magic-link redirects
// launched by the browser can activate this app.
RegisterAppLinkProtocol();
// Exactly one instance may own a window: the PKCE code verifier lives in
// shared secure storage, so a login callback delivered to a window other
// than the one that initiated the sign-in would silently complete the
// exchange in the WRONG window while the user keeps staring at a login
// screen. Duplicate normal launches surface the existing instance and
// exit instead of starting a competing window.
if (!protocol_launch && !is_primary) {
::SendAppLinkToInstance(); // best-effort: surface the existing window
LogAppLink("another instance owns the app; exiting");
return EXIT_SUCCESS;
}
// Protocol activation while an instance is already running hands the link
// to that instance (over WM_COPYDATA, consumed by the app_links plugin)
// and exits, instead of spawning a second window.
if (::SendAppLinkToInstance()) {
LogAppLink("link forwarded to the running instance; exiting");
return EXIT_SUCCESS;
}
if (protocol_launch) {
LogAppLink(is_primary
? "cold start with link; handling it directly in this "
"process"
: "forwarding failed; handling the link in this secondary "
"process");
}
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments =
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720);
if (!window.Create(L"glpcompanion", origin, size)) {
return EXIT_FAILURE;
}
window.SetQuitOnClose(true);
if (protocol_launch) {
// Windows protocol activation must not look like a hang: surface the
// window that will complete the exchange (Windows blocks background
// processes from stealing focus, so fall back to a taskbar flash).
HWND hwnd = window.GetHandle();
if (hwnd != nullptr) {
::ShowWindow(hwnd, SW_SHOW);
if (!::SetForegroundWindow(hwnd)) {
FLASHWINFO flash = {sizeof(FLASHWINFO), hwnd, FLASHW_ALL, 5, 0};
::FlashWindowEx(&flash);
}
}
}
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
return EXIT_SUCCESS;
}