#include #include #include #include "app_links/app_links_plugin_c_api.h" #include "flutter_window.h" #include "utils.h" int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev, _In_ wchar_t *command_line, _In_ int show_command) { // Diagnostic breadcrumb: protocol activations carry the link as the only // command-line argument; regular launches have none. int argc = 0; wchar_t** argv = ::CommandLineToArgvW(::GetCommandLineW(), &argc); if (argv != nullptr) { std::string cmdline; for (int i = 0; i < argc; ++i) { cmdline += Utf8FromUtf16(argv[i]); cmdline += ' '; } ::LocalFree(argv); LogAppLink("launched with: " + cmdline); } const bool protocol_launch = HasAppLinkArgument(); const bool is_primary = AcquireSingleInstanceMutex(); // (Re)register the per-user custom scheme so OAuth / magic-link redirects // launched by the browser can activate this app. RegisterAppLinkProtocol(); // Exactly one instance may own a window: the PKCE code verifier lives in // shared secure storage, so a login callback delivered to a window other // than the one that initiated the sign-in would silently complete the // exchange in the WRONG window while the user keeps staring at a login // screen. Duplicate normal launches surface the existing instance and // exit instead of starting a competing window. if (!protocol_launch && !is_primary) { ::SendAppLinkToInstance(); // best-effort: surface the existing window LogAppLink("another instance owns the app; exiting"); return EXIT_SUCCESS; } // Protocol activation while an instance is already running hands the link // to that instance (over WM_COPYDATA, consumed by the app_links plugin) // and exits, instead of spawning a second window. if (::SendAppLinkToInstance()) { LogAppLink("link forwarded to the running instance; exiting"); return EXIT_SUCCESS; } if (protocol_launch) { LogAppLink(is_primary ? "cold start with link; handling it directly in this " "process" : "forwarding failed; handling the link in this secondary " "process"); } // Attach to console when present (e.g., 'flutter run') or create a // new console when running with a debugger. if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) { CreateAndAttachConsole(); } // Initialize COM, so that it is available for use in the library and/or // plugins. ::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED); flutter::DartProject project(L"data"); std::vector command_line_arguments = GetCommandLineArguments(); project.set_dart_entrypoint_arguments(std::move(command_line_arguments)); FlutterWindow window(project); Win32Window::Point origin(10, 10); Win32Window::Size size(1280, 720); if (!window.Create(L"glpcompanion", origin, size)) { return EXIT_FAILURE; } window.SetQuitOnClose(true); if (protocol_launch) { // Windows protocol activation must not look like a hang: surface the // window that will complete the exchange (Windows blocks background // processes from stealing focus, so fall back to a taskbar flash). HWND hwnd = window.GetHandle(); if (hwnd != nullptr) { ::ShowWindow(hwnd, SW_SHOW); if (!::SetForegroundWindow(hwnd)) { FLASHWINFO flash = {sizeof(FLASHWINFO), hwnd, FLASHW_ALL, 5, 0}; ::FlashWindowEx(&flash); } } } ::MSG msg; while (::GetMessage(&msg, nullptr, 0, 0)) { ::TranslateMessage(&msg); ::DispatchMessage(&msg); } ::CoUninitialize(); return EXIT_SUCCESS; }